// LOG_EXPERIENCE

Professional Experience

Engineer

/ Soliddd Corp
Present New York, NY
CONTEXT

Hardware-software co-design, pipeline optimization, and NPI for Gen1 wearable visual accessibility platforms.

  • Hardware-Software Co-Design: Developed core algorithms and hardware-specific software implementations on the Qualcomm Snapdragon XR2 Gen 2 platform.
  • Footprint Optimization: Collaborated with vendors (Thundercomm) to modify PCBA hardware layouts, stripping non-essential components to meet strict eyeglass form-factor constraints.
  • Sensor Integration: Optimized low-latency software pipelines for a 4-camera sensor configuration managing raw frame processing, color video see-through, and inward-facing gaze tracking.
  • Thermal/Power Engineering: Conducted pre-ID thermal profiling to resolve pipeline throttling under full-shader loads; evaluated active PWM cooling layouts and multi-cell battery balancing.
  • Manufacturing Operations: Interfaced with contract manufacturers through EVT milestones, managing CAD linkages and technical hardware specifications.

Software Engineer

/ NYU Langone Health
New York, NY
CONTEXT

Data pipeline engineering and wearable hardware prototyping for clinical mobility research funded by $5M+ in grants.

  • Data Pipeline Engineering: Developed MATLAB data dashboards to synchronize and process asynchronous spatial streams from Pupil Labs eye-trackers and Polhemus electromagnetic sensors.
  • Embedded Prototyping: Fabricated wearable, camera-mounted backpack units to evaluate edge computer vision and OCR algorithms using Nvidia Jetson compute nodes.
  • Signal Processing: Processed high-frequency kinematics data matrices (.mat, .csv) to programmatically isolate saccade parameters and movement velocities.
  • Clinical Trial Operations: Generated spatial analytics figures and statistical validations for peer-reviewed medical informatics publications across multi-subject clinical trials.

Research Intern

/ NYU Tandon Dynamical Systems Lab
Brooklyn, NY
CONTEXT

Prototyping GPS wearables and analyzing localization feedback techniques for urban and indoor assistive navigation.

  • GPS Integration: Prototyped a GPS-enabled wearable device designed to aid user navigation in complex urban environments.
  • Actuator Evaluation: Evaluated Macro Fiber Composite (MFC) actuators for potential performance improvements to haptic vibration feedback systems.
  • Indoor Localization: Investigated and tested a diverse range of localized radio and sensor techniques for enhanced indoor navigation.
// REGISTER_SYSTEMS

Systems Infrastructure & Projects

SYS_01

Systems Infrastructure Lab

PROXMOX VE / 10GBE FABRIC / 50TB+ ZFS / RTX 5090 / RYZEN 2700

Deployed and maintains a multi-node Proxmox VE virtualization cluster and 50TB+ redundant storage array over a local 10GbE fabric. Configured local offline Large Language Model (LLM) execution pipelines running on a custom RTX 5090 / Ryzen 2700 topology.

RF_02

RF Telemetry Station

RTL-SDR / ADS-B RECEIVER / 1090MHZ / REAL-TIME TELEMETRY

Formed a localized radio frequency decoding setup using RTL-SDR software-defined radio hardware and ADS-B receivers to capture, process, and log real-time 1090MHz aircraft telemetry data.

FAB_03

Physical Prototyping Workshop

CNC SUBTRACTIVE / 3D PRINTING / SPOOLMAN API / INVENTORY LOGISTICS

Integrates desktop CNC subtractive milling and Bambu Lab additive manufacturing with localized inventory and print spool monitoring dashboards using self-hosted Spoolman asset-tracking interfaces.

FHE_04
NEURAL NETWORKS / FULLY HOMOMORPHIC ENCRYPTION / PYTHON

Co-developed an execution library enabling neural network layers to execute operations directly over Fully Homomorphic Encryption (FHE) frameworks, allowing privacy-preserving inference on untrusted servers.

HW_05

FPGA Oscilloscope

VERILOG / XILINX FPGA / VGA SIGNALING / EDGE TRIGGERS

Programmed a high-sample-rate digital oscilloscope incorporating auto-ranging capabilities and custom edge-detection triggers. Implemented in Verilog and validated on a Xilinx FPGA with direct analog-to-digital conversions and native VGA hardware output.

NET_06
DISCORD API / DOCKER / CS RUNTIMES / SERVER ORCHESTRATION

Developed an esports tournament management system for Counter-Strike. Features Discord integration and automated game server provisioning, runtime parameter management, and automated score/result processing.

// REGISTER_INVENTORY

Core Technical Inventory

0x01 LANGUAGES
C C++ C# Java Python MATLAB Verilog VHDL SystemVerilog
0x02 ENV_TOOLS
PyTorch Docker Git MQTT AWS Unix/WSL Homelab Home Automation Robotics 3D Rendering
0x03 EDA_CAD
Vivado Quartus LTSpice Eagle Fusion 360 Autodesk Inventor Unity Jira
0x04 SPECIALTY
Additive/Subtractive Mfg IoT Development Product Design Computer Architecture Thermal/Power Analysis Hardware-Software Co-Design
0x05 EDUCATION
BS in Electrical and Computer Engineering // Rutgers University // Sep 2017 — May 2022